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While most of the rooms are procedurally generated, one room in every year will come from a preset pool of rooms. Upon entering these rooms, an observation will appear at the bottom of the screen. These will often have a limited set of objects that are arranged in a specific pattern, making them solvable.

Abandoned Storeroom[]

AbandonedWarehouse
Screen shot 2014-09-01 at 6.51

Alchemy Room[]

Alchemy room

Baby Spider Nest[]

Screen shot 2014-09-05 at 7.07

Beehive[]

Screen shot 2014-09-06 at 8.19

Berry Bear Cave[]

Screen shot 2014-09-25 at 9.45

Deer Wrangler[]

Bear Statues may be substituted for Heavy Rocks

Screen shot 2014-08-31 at 4.13

Deer Wrangler II[]

Screen shot 2014-09-29 at 8.32

Dollhouse[]

Bottom door unlocks with x8 Sad Doll

Screen shot 2014-09-04 at 6.34

Dread Flutterby Wrangler[]

Screen shot 2014-09-14 at 5.48

Forest Fire[]

Bottom door unlocks with x8 Fire

Screen shot 2014-08-30 at 2.23

Goat Race[]

Screen shot 2014-09-10 at 4.58

Goram Goats[]

Screen shot 2014-08-30 at 12.53

Ice Maze[]

Blue/Red Stones may be substituted for Oaks

Ice, berry, tree room

Imp Maze[]

Rocks may be substituted for Bear Statues, any Resource may be substituted for Rice

Screen shot 2014-09-17 at 6.05

Lodestone Trap[]

Screen shot 2014-09-07 at 9.51

Orchard[]

Screen shot 2014-09-16 at 6.31

Rabbit Burrow[]

Screen shot 2014-09-14 at 6.35

Raccoon Dinner[]

Bottom door unlocks with x2 Fire

Screen shot 2014-09-28 at 9.09

Rock Seed Maze[]

Screen shot 2014-09-02 at 10.14

Rock Seed Placement[]

Bottom door unlocks with x3 Rock Seed

Screen shot 2014-09-04 at 7.30

Ruins & Flowers[]

Screen shot 2014-08-31 at 8.06

Ruins & Spirits[]

Screen shot 2014-09-27 at 11.13

Ruins & Trees[]

Screen shot 2014-09-01 at 6.28

Temptation Room[]

Screen shot 2014-08-31 at 8.37

Transportation Hub[]

Bottom door unlocks with x8 Pine

Screen shot 2014-08-30 at 5.45

Wild Nature[]

Oaks may be replaced with Rocks

Screen shot 2014-09-04 at 7.14
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