While most of the rooms are procedurally generated, one room in every year will come from a preset pool of rooms. Upon entering these rooms, an observation will appear at the bottom of the screen. These will often have a limited set of objects that are arranged in a specific pattern, making them solvable.
Abandoned Storeroom[]
Alchemy Room[]
Baby Spider Nest[]
Beehive[]
Berry Bear Cave[]
Deer Wrangler[]
Bear Statues may be substituted for Heavy Rocks
Deer Wrangler II[]
Dollhouse[]
Bottom door unlocks with x8 Sad Doll
Dread Flutterby Wrangler[]
Forest Fire[]
Bottom door unlocks with x8 Fire
Goat Race[]
Goram Goats[]
Ice Maze[]
Blue/Red Stones may be substituted for Oaks
Imp Maze[]
Rocks may be substituted for Bear Statues, any Resource may be substituted for Rice
Lodestone Trap[]
Orchard[]
Rabbit Burrow[]
Raccoon Dinner[]
Bottom door unlocks with x2 Fire
Rock Seed Maze[]
Rock Seed Placement[]
Bottom door unlocks with x3 Rock Seed
Ruins & Flowers[]
Ruins & Spirits[]
Ruins & Trees[]
Temptation Room[]
Transportation Hub[]
Bottom door unlocks with x8 Pine
Wild Nature[]
Oaks may be replaced with Rocks